Our learning module on the topic of gaming not only includes a video, but is also supplemented by various small interactive knowledge quizzes to support learning. You will be introduced to the topic in short, informative chapters and gain a deeper insight into the topic through our interview with the expert Marike Mehlmann-Tripp from Deutsche Telekom AG. In the "Action" part of the video, we also offer you a valuable impulse to take action yourself. Finally, you will find further links on the topic of gaming in the module. Game on!
Interactive learning offer at a glance
Topic: Gaming - Where the fun stops
Target Group: Adults accompanying children (9-16 years) such as parents, teachers, educational professionals
Duration: 20:01 min
Format: Interactive educational video in H5P
Target Group: Adults accompanying children (9-16 years) such as parents, teachers, educational professionals
Duration: 20:01 min
Format: Interactive educational video in H5P
Play safe!
Discover the balance in gaming with this video in easy language. A valuable tool in several learning scenarios to understand where the fun ends and responsibility begins - for yourself and others!
Competence development
In the video "Gaming - Where the fun stops" you will learn about the positive aspects of gaming, but also how it can have a negative impact on our society.
In detail you will learn
In detail you will learn
Key points and positive aspects (communication medium) of the gaming industry,
negative aspects of gaming (insults, bullying, hatred, stereotypes and prejudices),
the Digital Services Act (DSA ),
Checklist for responsible gaming:
- Be aware - recognize hatespeech
- Active counterspeech (show attitude)
- Report (In some gaming communities there are "report buttons" where you can report hate.)
Results-oriented action in the new media based on solid technical and methodological knowledge,
correctly assess and evaluate facts and problem situations in new media with sound technical and methodological knowledge,
filter essential information from a wide range of information with a critical distance and make conscious decisions,
develop your own sense of the consequences and implications of using new media.
The most important information at a glance
Games and the associated platforms are underestimated as a communication medium and are not just played.
It is important to note that these values can be democratic, but also anti-democratic.
It is not about attacking the industry and the community, but about raising awareness of abuse and covert manipulation.
The special feature of gaming is that problematic values in game design and game elements disappear. Extreme views appear more acceptable as a result.
The aim of the Digital Services Act (DSA), which came into force in November 2022, is to create a safe and trustworthy online environment and to enable uniform procedures across Europe for reporting and immediately removing illegal content.
- Be aware: Recognizing hate speech
- Active counterspeech (show attitude)
- Reporting (In some gaming communities there are "report buttons" where you can report hate.)
Interactive learning module on the risks of using artificial intelligence to create disinformation.
Disinformation
Find out about hate speech, what you can do about it and whether you are able to learn how to stand up for others in the digital space in our interactive module "digital civil courage"
Digital civil courage
Coding as the language of the future
Academy
The learning offer for everyone who wants to promote safe and competent media use.
To the overview
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